Full human ecorche in Zbrush. Long and fulfilling anatomy studies. Frazetta fan.

Today was an especially good day. I’ve finally finished retopo of characters for Going Live and was able to get some sleep and had some free time for independent studies. I think the best way to level your artistic skills up is NOT to actually work like hell to meet the deadline but to take your time and use your brain to thoroughly analyse and study something you want to improve at for a really long period of time with no rush. The key is to understand and memorise and after these sessions of self-studies previously intuitive things will be systematised in your head and then you can perfect certain things in your workflow.

So I wanted to do some anatomy studies and started doing doodles, looking at the art of one of my favourite artists – Frank Frazetta.

Frank Frazettasss.jpg

I know, these doodles are awful, it’s usually something that I don’t show, just a stretch, and not a good one, it took me 10 minutes to do them and I was trying to analyse the way he blocks out his characters. But, hey, we’re reflecting, right? So I’m allowed to write any b.

So while doodling I was listening to the lecture of one really cool 3d artist where he was ranting about how it is important to perfect you anatomy fundamentals in 3d and he mentioned software that he uses for referencing called PureRef. I decided to give it a try. IT’S A BOMB! How could I have lived without it???!!!

This completely free software lets you bash as many images as you like in their original size and create mood boards/ reference boards and full screen that stuff and navigate through it. OMG, it is so much better than opening hundreds of tabs in Pinterest and scrolling down and not seeing stuff on the second monitor when you need a reference.

Frankie.jpg

I was so excited that I decided to make Frank Frazetta anatomy tribute reference board and kept on doodling. After a warm-up I thought, it might be a good idea to start modelling full human ecorche that I could use for all my future human male models. I have gathered tonnes of references and started sculpting.

Frank_Frazetta_001.jpg

Started really quickly with a basic head block out took probably 15 minutes, the key to keep it fast is to make resolution of the mesh as low as possible at this stage and concentrate on the shape.

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Trying to meet Frazetta’s anatomical proportions, sculpted a rib cage and a neck.

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Added blocks of chest muscles looking at Frazetta’s titt  references.

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Blocks of shoulders and biceps follow ahead.

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Added block of lower and mid back muscles. Everything is quite fast, low res and made of a single sphere.

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Frazetta’s characters breathe testosterone and have quite developed traps to pack a good punch and wrestle with monsters.

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Correcting block shapes on the front.

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Added forearms.

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Added hands, each finger is separate, I made every major limb part and muscle group separate so that I could control it when I will be using this ecorche for modelling purposes. Every finger is made from two Zspheres, that were shaped out to look like fingers. I noticed that fingers are actually really square shaped, not round should note that when doing fingers.

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Adding some nice sexy and juicy gluteus muscles.

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What is natural – not shameful.

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Adding some abdominal muscle group.

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Adding some side-rib muscles, whatever their name is.

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Adding outer chest muscle group that connects shoulders and chest. If you strengthen these muscles your hook will be swift and dangerous, lad.

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Adding some thighs.

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Knee.

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The tibia /ˈtɪbiə/ (plural tibiae /ˈtɪbii/ or tibias), also known as the shinbone or shankbone, is the larger and stronger of the two bones in the leg below the knee in vertebrates (the other being the fibula), and it connects the knee with the ankle bones. The tibia is found on the medial side of the leg next to the fibula, and closer to the median plane or centre-line. Just so that you’d know, man.

Frank_Frazetta_018.jpg

Added some feet and duplicated legs. That’s it. Ecorche is basically ready. I know that it needs some corrections, but general proportions are there and each part is separated into a polygroup which makes me really happy, this little dude here now can be transformed into different cool characters.

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I’ll tweak and perfect some details of ecorche and will keep it in my database to quickly model male characters when needed. The most satisfying fact is that this ecorche is MINE and has my “alternative” touch to it and it’s separated into parts which mean I can pose him any way I like! This was a really fruitfull day. And, yes, anatomy is super important.

P.S. Next time I’ll try and model and render Frazetta’s characters using this ecorche, should be really fun.

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