Got some ideas for my final work. I would like to incorporate 2d and 3d animation in a short film about 3-5 minutes long. Yeah, that does sound pretty ambitious. I’m pretty confident about the 2d animation, though. We will see how it goes…
So, the general plan is to use 3d objects and 2d objects in one short film which, apparently that stuff is called Hybrid animation. I did a little bit of the study about the topic, I’ve read the book “Hybrid animation : integrating 2D and 3D assets” by Tina O’Hailey, that was generously made available online by our Dundee University electronic library system. My research of the topic gave me an idea of creating a hybrid character for this animation, it will be a 2d character that will have a mechanical 3d arm, that I will model and rig in Maya.
The software that I am using for my workflow is ToonBoom Harmony 14 and there are tools for importing rigged 3d models for animation purposes in that program. So I am eager to explore that part of the software.
Well, I have a general idea for the script, though I really suck at writing this stuff, so any kind of help would be beneficial. I guess it will be a standard monster vs hero combined with the city under siege plot. Production title of the short is “Olgoi” and it’s about a giant Mongolian death worm terrorising the city in the midst of the wasteland.
So the worm itself will be represented by a 3d model, probably sculpted in Zbrush and then rigged in Maya.
This is the concept that I drew for the project to give you the general idea:
As I am still working on this I would really appreciate any comments related to my project and Hybrid animation in general.